Fantasy based original RPG forum for advanced role players.
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Authorities


Trick’o’Treat

29 October - is a special day. This year
 two infamous
vampires and a demon shall
grant the traveling Goth Fair for the
people of Demigora. Many gothic people,
furtune tellers, aura readers and other
esoteric fun shall strike you from behind.
Also the owners promissed many fun games,
lots of good music and awsome prizes for
the best mask.So come, don't miss the fun.

Live Chat

View unanswered posts
 

Military District

 
TopicsPosts
Last Posts
No new posts

Marine Headquarters

With so little room at the waterfront, the Marine Academy is situated in the Military District. Having a low level teleporter, the marines being trained can be placed at the Naval Academy for water trainings. Though not as heavily relied upon like the army, the marines boast that they have never lost a battle to anyone.
00
No new posts

Army of Val'Dariah or Greater

Both are in need, both share the same grounds. With the Military District making up 90% of the Western part Val'Dariah past the Market District, there is plenty of room to train soldiers. Here is where most of Val'Dariah's army is stationed, poised to move out in a moments notice. To help keep from boredom from setting in, many soldiers go out on patrol throughout the city and surrounding country side.
00
No new posts

Knight Grounds

Wish to hold a greater title? Seek personal glory? Or just have a death wish. The Knight Training Grounds is where those seeking such things go to. Here a code of honor is placed upon you. (Even if you switch sides) Here you can chose to be a regular ground knight, a dredge knight, a sky knight, or a paladin. Each has their own training style and function. Paladins serve the temples they belong to. Sky Knights patrol the air using dragons, gryphons, pegasi, or any other form of flying creature. It takes years to master, but it offers the greatest glory. Dredge knights are the brute force of the military, for they go into battle riding fifty ton war dredges. Though slow moving, their armor and strength usually turns many tides. Last is the Ground Knight. You're either walking, sitting in a cart, or riding a horse, nightmare, camel, or anything else with 2 or 4 legs.
00
No new posts

Merc Guilds

Mercinaries of all kinds, from species mercs, to specialist mercs, here is where you go. Each group is different, yet all follow the laws of the city and district. Again, not having enough room at the Docks, many pirate guilds are held here as well. Under Val'Dariah Guild Law, even if a faction is an enemy of the state, they are allowed to hold their faction houses here. Just know, the moment you step outside the city, you can be attacked.
00
No new posts

Scouts

The scouts are looking for intel, and you wish to be a spy, without having the stigma of being a spy. Join the scouts. They'll train you how to survive in any hostile condition, from deserts to frozen wastelands. Your main job is to find better, safer routs for armies to travel. You will recieve some fight training, but mostly you'll just be told to run away. You're intel is too important to have you killed needlessly.
00
Military District Empty
 Topics  Replies  Author  Views  Last Posts 
No message.
 Back to top 
Users browsing this forum: None
Moderators:None
Permissions in this forum:You cannot post new topics in this forum
You cannot reply to topics in this forum
-
Sort by:  
Jump to:  
New posts New posts
New posts [ Popular ] New posts [ Popular ]
New posts [ Locked ] New posts [ Locked ]
No new posts No new posts
No new posts [ Popular ] No new posts [ Popular ]
No new posts [ Locked ] No new posts [ Locked ]
Announcement Announcement
Global announcement Global announcement
Sticky Sticky